(Also lets you save 10 points on Praetors instead of purchasing the 15 point option that does the same +5 points, one weapon gains master-crafted. Artificer Weapons:Just abuse the feth out of this. Again, this is an amazing tool, Ill talk more about this shield in the builds section. The bearer adds +1 to their invulnerable save to a max of 3+ or provides a 5+ if you don’t already have an invulnerable save. Although only the Fists have access to real storm shields, these can be just as good. Dragon-Scale Storm Shield: Aren’t we spoiled on our Wargear hehe. +20 points, give your Praetor ETERNAL WARRIOR. Mantle of the Elder Drake:This is an auto include on every Praetor, every game, every point level, always, EVERYTIME. Now lets take a look at our fabulous Legion specific Wargear! To sum it up, you don’t add your initiative when trying to sweep a unit, but when a player is attempting to sweep you, add your initiative as normal. The player who is running away is simply rolling a reference number to compare to the result of the player making a sweeping advance test. Yes the player running away also roles a dice and adds his/her initiative to the result but this is NOT a sweeping advance role. If you read the Sweeping advance rules in the BRB the only time making the test is referenced to is in regards to the attacker. (in this case you are pursuing an enemy unit and therefore making a sweeping advance roll.) Obviously when you’re attempting to slaughter a beaten unit you only get a D6 for your role, no adding +4 for your initiative value. I spent a long time reading into this, and I’ve concluded that it really isn’t as bad as it sounds. (Ok that’s simple) All Salamander units do not add their initiative score to their sweeping advance rolls. Nocturne Born:Our gift and curse, and actually a rule you really need to pay attention to and dig around the BRB to fully understand, Ill break it down for you! All Salamander units reduce their run and charge moves by -1 to a minimum of 1”. (NOTE: Pyroclasts do not add +1 strength to their flame projectors, as it is already represented in their profile!) But wait, there’s more! -1 strength from all flamer attacks used against you! This is a glorious rule, I don’t think it needs much explaining. +1 strength on flamers, hand flamers, and heavy flamers…ouch. Promethean Gift:This is one of the rules as Salamander players you should be abusing regularly. The second part of this rule is wonderful, it basically saves you 10 points on any squad you were going to buy a vexilla for! (This really combos well with Vulkan in the army for the LD boost!) VALUE. All Salamander units with this special rule auto-pass any fear checks they are required to make (suck it Konrad!) and MUST re-roll a single D6 when morale and pinning tests are failed. Strength of Will:This is a great ability friends. Legiones Astartes:So as with all Astartes we regroup at our normal leadership value regardless of casualties. Lets start off with our Legiones Astartes rule! I hope this is useful for anyone playing Horus Heresy, enjoy! (Note this is written with the new HH rulebook in mind). Fear not! (Salamanders certainly don’t) I have returned much as our favorite red eyed hammer man to correct my mistakes! Hey everyone! A few years ago, I wrote this rules breakdown for the Salamanders and I’ve realized recently that a lot of what I said wasn’t actually correct.
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